CHAMPION SPOTLIGHT – GREEN GOBLIN

Green Goblin enters The Contest August 3rd at 10AM PDT!

About Green Goblin:

Cunning businessman Norman Osborn was rarely satisfied with the success lawful ventures provided. Intending to gain the strength to beat Spider-Man, Norman subjected himself to an experimental serum, which proved terrifyingly successful, granting Norman vastly greater faculties but at the cost of his sanity. Unhinged and armed with Oscorp’s most advanced weaponry, the Green Goblin now rains fear down upon Spider-Man, and his perceived enemies.

Base Stats & Abilities

*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99

  • Health: 15964
  • Attack: 1182
  • Max PI:
    • Without Signature: 3808
    • With Signature (99): 4795

Character Class: Tech

Madness

  • Green Goblin has a 10% chance to gain Madness whenever opponents attack him. +90% chance if Green Goblin performs a well-timed Block. Madness charges last 10 seconds.
  • While Green Goblin has more Madness than Cunning, or the two are equal, he passively Regenerates 60% of damage taken from Basic Attacks and opponents deal 30% less damage on Special Attacks.

Cunning

  • When Green Goblin gains a full bar of Power, he gains Cunning. Cunning charges last 20 seconds.
  • While Green Goblin has more Cunning than Madness, or the two are equal, the opponent generates 40% less Power and Green Goblin gains +30% Attack on Special Attacks.

Bag of Tricks – Special & Heavy Attacks

  • Power Drain – drains 8% of the opponent’s max Power.
  • Poison – deals 1477.5 direct damage over 12 seconds.
  • Incinerate – deals 1300.2 Energy Damage over 4 seconds. Also removes Perfect Block Chance and reduces Block Proficiency by 50%.
  • Weakness – reduces the opponent’s Attack by 45% for 12 seconds.

Heavy Attacks

  • Afterburner: 20% chance to Incinerate.

Special 1: Manic Assault – Tossing down a flash bomb, the Green Goblin fires off a hasty barrage of electrical blasts then chucks a pumpkin bomb for good measure.

  • Laser Blasts: 40% chance to Power Drain.
  • Pumpkin Bomb: 90% chance to inflict Weakness

Special 2: Oscorp Offensive – A strike from the glider, a pumpkin bomb to the face and a blast from the afterburner leaves Norman’s foe in a terrible state.

  • Afterburner: 100% chance to Incinerate.
  • Pumpkin Bomb: 85% chance to Poison.

Special 3: Goblin King’s Blitz – Norman takes to the skies and blasts his opponent with every pumpkin bomb he can pull from his bag of tricks. Enjoy!

  • Pumpkin Bombs: 40% chance to inflict Power Drain, Weakness, Incinerate and Poison.

Signature Ability: Oscorp Weaponry – Green Goblin gains access to the Super Bomb that allows him to activate his entire Bag of Tricks at once.

Special Attacks

  • 15-34% chance per bar of Power to activate a Super Bomb which causes all Bag of Tricks effects to trigger instead of the standard Pumpkin Bomb effect; however, the Special 3 attack still has a chance to trigger both Super Bomb and Pumpkin Bomb effects.

Synergy Bonuses

Electro – Electric Supercharge [Unique]

  • Green Goblin: +20% Bag of Tricks Potency.
  • Electro: While under a Shock Debuff, +30% Attack.

Spider-Man Champions – Seething Hatred [Unique]

  • Green Goblin: +15% Pumpkin Bomb damage for each Cunning and Madness charge.
  • Spider-Man Champions: Critical Hits generate 15% more Power.

Iron Patriot – Split Personality [Unique]

  • Green Goblin: Super Bomb Ability Accuracy +20%.
  • Iron Patriot: Arc Overload Potency +20%.

Recommended Masteries

Collar Tech

  • Green Goblin’s Cunning effect also works against all Power Generation sources including Mystic Dispersion and Vision’s Power Gain when awakened. Getting this mastery will provide additional power denial, plus using that with his Special 1 Power Drain will be immensely powerful.

Glass Cannon

  • Green Goblin can deal a lot of damage through his Special 2 and Special 3 Attack. Experienced players will want to try this combo to unleash the maximum potential of his Oscorp Weaponry Signature Ability.

Strengths

Alliance Wars Defense:

  • It can be very hard to avoid getting hit by Green Goblin’s Special 2 Attack. Try placing him on Nodes that enhance the strength of his Special 2 that should provide you some defender kills in Alliance Wars.

Denying opponent’s from getting Power:

  • One of Green Goblin’s exclusive abilities is that he can lower the amount of Power Gained if you take advantage of his Cunning, that means it will work against Champions who have Power Gain abilities like Mordo, Vision and Mystic Heroes equipped with Mystic Dispersion.

Weaknesses

  • It can be hard to control his Cunning and Madness, adjusting to this mechanic will take time so if players are not used to it, the inability to control his personalities can become Green Goblins weaknesses.