MCoC Champion Spotlight – Karnak

Karnak has been updated in Marvel Contest of Champions! Learn more about his updates here:

About Karnak

Karnak Mander-Azur, Inhuman philosopher and Magister of the Second Tower of Wisdom, refused the transformative Terrigen Mists and chose instead to train his body and mind like no other. Through his training, Karnak has gained immense insight into both himself and others, allowing him to see the flaw in all things and strike down his opponents with ruthless physical and mental precision.

Karnak’s Mechanics

Karnak has spent his time meditating on The Contest and has honed his martial arts to exploit the weaknesses of the Battlerealm. No longer is his 65% resiliency to Poison shackled by meaningless things such as “Signature Abilities;” it has simply become part of him, remaining always active and giving him utility with Liquid Courage right out of the box. His Focus Charges allow him to hone in on his opponent’s weak points as they build over time, increasing his Critical Rating, and granting the ability to deal crit damage through blocks. 

His crushing Heavy Attack amplifies this crit damage with a devastating 20-second Fragility Debuff, and his damage output is only further increased with a 30-second Passive Fury on Special 2. Those who believe they’re protected by Auto-Block or Evade will be equalized when Karnak’s Special 1 grants a True Strike Passive, and not even thick skin can protect those unfortunate enough to battle an awakened Karnak, who can bypass up to 100% Physical Resistance with his new Signature Ability.

Base Stats & Abilities

HealthAttackPI (Max Signature)
6-Star★★★★★★(Rank 3, Level 45)40851303813420

Character Class: Skill

Basic Abilities: True Strike, Fury, Disorient


  • Poison Resistance
    • His ability to shrug off Poison damage grants him both defensive and offensive utility when paired with the Liquid Courage mastery.
  • True Strike
    • A readily available True Strike Passive from his Special 1 can deal with evasive champions.


  • Energy Attacks
    • In addition to a class disadvantage, both Magneto and Magneto (House of X) use Energy Damage during their base attacks and bypass Karnak’s only strong means of defense.

The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion


Always Active

  • Karnak’s training and unmatched focus grants him the following:
  • +627.27 Physical Resistance.
  • +182.61 Block Proficiency against Basic Attacks.
  • Incoming non-damaging Debuffs suffer -60% duration.
  • Incoming Poison effects deal -65% damage.

Developer’s Note: Thought of running the Liquid Courage and Double Edge masteries? Karnak now comes Poison-resistant right out of the box, no Signature Ability necessary!

Focus Charges

  • Every 12 seconds, Karnak gains a Focus Charge to a max of 3. Karnak’s Focus timer is Paused for 10 seconds each time he’s struck and he loses a Charge of Focus if struck by a Special Attack.
  • 1+ Charge: +2566.67 Critical Rating.
  • 2+ Charges: Basic Attacks can land Critical Hits into the opponent’s Block. Critical Hit based abilities will not trigger through a Block.
  • 3+ Charges: Basic Attacks have a 50% chance to inflict a burst of Bleed Damage equal to 35% of the damage dealt by the attack.

Developer’s Note: As long as Karnak has 1 Focus Charge, he will no longer lose his increased Critical Rating when being struck by basic attacks.

Heavy Attacks

  • Consumes 1 Focus Charge to inflict a stacking 20 second Fragility Debuff. Attacking a Fragile opponent grants +525 Critical Damage Rating and reduces Block Proficiency by 50%
  • This attack does not consume a Focus Charge if the opponent is intercepted, recovering from the use of a Special Attack, or charging or executing a Heavy Attack.

Developer’s Note: Karnak’s Heavy Attacks now serve a purpose! Consume a Focus Charge to gain some juicy crit damage increases, or for free if you time it right!

Special 1 – Distortion & Focus

  • 100% chance to gain a True Strike Passive lasting 15 seconds, allowing attacks to ignore Armor, Resistances, Auto-Block and Evade effects. Knocking down the opponent will pause the True Strike Passive for 3 seconds.
  • While this True Strike is active, Karnak will not stop gaining Focus if he’s struck.

Developer’s Note: True Strike now lasts almost twice as long; more so if the opponent is knocked down!

Special 2 – The Three Worlds

  • 100% chance to gain a Passive Fury effect, increasing attack by 1179 for 30 seconds.
  • This Fury is Paused for 5 seconds each time the opponent is Knocked Down.

Developer’s Note: Fury scaling with opponent HP has been replaced by a value equivalent to the former’s max potency. Karnak no longer cares how weak the opponent is; max HP or 1HP, they are all but dust.

Special 3 – Blind Time

  • 100% chance to inflict a Disorient Debuff, reducing Block Proficiency by 50% and Defensive Ability Accuracy by 80% for 30 seconds.

Developer’s Note: Daze has been replaced with Disorient, coupling the same Defensive Ability Accuracy reduction with added Block Proficiency reduction!

Signature Ability – All Will Be As Dust

Always Active

  • A stricter training regimen allows Karnak to begin the fight with 1 Focus Charge. Additionally, his Basic Attacks are enhanced in the following ways:
  • Ignore 100% of the opponent’s positive Physical Resistance.
  • Striking the opponent’s Block grants Karnak 110% of the Power an unblocked attack would have granted.

Developer’s Note: Strike into blocks with confidence, knowing your crit damage with 2+ Focus Charges and Power gained through Karnak’s Signature Ability will add up.


  •  Enemies Lv. 3 with Magneto, Magneto (House of X), Psycho-Man
    • All Champions gain +155 Critical Rating
  • Family Lv. 3 with Black Bolt, Medusa
    • All Champions gain +6% Health
  • Teammates Lv. 3 with Beast, Magik
    • All Champions gain +5% Perfect Block Chance
  • Teammates Lv. 3 with Captain Marvel (Classic), Ms. Marvel
    • All Champions gain +5% Perfect Block Chance


  • Liquid Courage
    • Convert Karnak’s 65% Poison damage reduction into some serious firepower.
  • Cruelty
    • Pair Karnak’s high potential Critical Rating with Cruelty’s increased Critical Damage Rating for even further damage gains.