CHAMPION SPOTLIGHT – MAGNETO

About MAGNETO


The Master of Magnetism, Magneto is one of the most powerful- and iconic – mutants on Earth. As Max Eisenhardt, he experienced unspeakable atrocities. As Magneto, he crusades for the rights of mutants – often at any cost. He commands the forces of magnetism, generating force bolts or manipulating metal at will. Sometimes champion, sometimes fanatic, Magneto has fought with the X-Men as often as he has fought against them.


MAGNETO’s Mechanics

Magneto is the new king of Prowess and Bleed in The Contest. Using his mastery over metal he will reduce #Metal opponents to nothing more than a slight annoyance. Unleash massive Special Attacks after stacking tons of Prowess buffs for insane damage.

Base Stats & Abilities


HealthAttackPI (Max Signature)
3-Star
★★★
65484901669
4-Star
★★★★
4566010924804
5-Star
★★★★★
31398218910490
6-Star
★★★★★★
(Rank 3, Level 45)
40458282013469

Character Class: Mutant

Basic Abilities: Prowess, Armor Break, Bleed

STRENGTHS

  • Bleed and Shock Resistance:
    • The new and improved Magneto now rocks a massive 90% reduction to both Bleed and Shock Potency.
  • Massive Burst Damage:
    • With the sheer amount of Prowess you can get in Magneto’s kit, you’ll be able to dish out massive damage with his Special Attacks.
  • Anti-Healing:
    • Magneto’s mastery of the #Metal Champions lets him immediately ignore and reverse any incoming healing they may gain!

WEAKNESSES

  • Nullify:
    • The updated Magneto has got a ton Buffs popping at every turn. Shutting down his Buffs with a powerful Mystic will severely hamper his damage.
  • Stun Immune:
    • Magneto’s new kit has him throwing tons of Heavy Attacks. He has some counters to stun immune, but you really want to be able to land Parry whenever you can!

The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion

ABILITIES: 

Magnetism – Fighting #Metal Champions

  • #Metal opponents suffer an indefinite Magnetized Passive which is applied 1 second[s] after the start of the fight and does the following:
  • -70% Ability Accuracy & -105% Regeneration rate.
  • Magneto’s abilities gain special [Magnet] bonuses.

Dev Notes: This massive amount of reduction to both Regeneration Rate and Ability Accuracy is going to let you cruise through any #Metal opponent you might run into!

Mutation – Always Active

  • Magneto’s attacks deal Energy damage instead of Physical. 
  • Incoming Bleed & Shock Debuffs suffer -90% Potency.
  • [Magnet] +50% Perfect Block Chance.
  • [Magnet] +656 Attack rating.
  • [Magnet] Attacks cannot be Auto-Blocked or Miss.

Dev Notes: Don’t Forget that Perfect Block Chance will increase your Parry Stun time. That is going to be key in getting the max out of Magneto’s heavy Charge!

[Magnet] Ignore Class Disadvantage

  • During fights where Magneto has a Class Disadvantage, he removes his Attack Penalty and his opponent loses their Attack Bonus.

Dev Notes: Yes this does include the superior class!

Knock the Opponent Down

  • 100% chance to gain an indefinite Prowess Buff, which is removed after Magneto’s next Special Attack and grants +20% Special Attack damage. Max Stacks: 5. [Magnet] No Max Stack limit.

Charging Heavy Attacks

  • Magneto’s force field grants him an Unstoppable Buff during the attack. If struck during a Heavy Attack, this effect goes on cooldown for 14 seconds. [Magnet] Cooldown shortened by 10 seconds.
  • If held for 0.7 seconds, each Prowess Buff has a 100% chance to grant another Prowess Buff, lasting 10 seconds and providing +5% Special Attack damage. Max Stacks: 30.

Dev Notes: This is going to be your Key to getting massive bleed on the Special 3 Attack, as well as amping all your special damage. The timing is just right that you will have a small visual cue right when the charge is done.

[Magnet] Enhanced Bleed Debuffs

  • Personal Bleed Debuffs are upgraded into Shrapnel Bleeds which inflict 1532 Physical damage when they expire.
  • If the opponent is Immune to a Bleed Debuff, inflict an Armor Break Debuff, reducing Armor Rating by 525 for 12 seconds.

Special 1 Attack: SHRAPNEL

  • 100% chance to inflict a Bleed Debuff, causing 1641 direct damage over 6 seconds. 
  • If the opponent has an Armor Break Debuff, inflict an additional Bleed.
  • [Magnet] Inflict an additional Bleed.

Special 2 Attack: FRACTURE

  • 100% chance to inflict an Armor Break Debuff, reducing Armor Rating by 1400 for 10 seconds. This Armor Break does not stack but is re-applied each time Magneto gains a Prowess effect.
  • [Magnet] This Debuff triggers when the Special Attack is launched.

Special 3 Attack: COLD-BLOODED FUSION

  • If the opponent is a #Hero Champion, 100% chance to gain a 30 second Fury Buff, granting +1641 Attack.
  • [Magnet] 100% chance to gain a 30 second Fury Buff, granting +1641 Attack.
  • Each Prowess Buff on Magneto has a 70% chance to inflict 1 Bleed Debuff, causing 1203.95 direct damage over 8 seconds.

Dev Notes: See how many Fury’s you can stack up in a fight, and then unleash your Special 3 Attack for an insane amount of Bleed Damage.

Signature Ability – Homo Superior

Mutation – Always Active

  • Magneto’s mutation reaches Omega level, preventing him from losing more than 3136.97 Health from any single damage source, excluding damage from a Special 3 Attack.
  • He also gains +232.76 Critical Resistance and Block Penetration. [Magnet] This attribute bonus is increased by +100%.
  • Heavy Attacks now deal a burst of 2189 Energy Damage.

Dev Notes: I find that the Signature Ability letting me tank a few hits while Charging his Heavy Attack is a great way to deal with Stun Immune!

SYNERGY BONUSES: 

Enemies

All Champions Gain +155 Critical Rating

Wolverine, Wolverine (X-23), Old Man Logan

Nemesis

All Champions Gain 6% Attack

Cyclops (Blue Team), Professor X

Rivals 

All Champions Gain +115 Critical Damage Rating

Storm, Cyclops (New Xavier School), Apocalypse

Mutant Agenda

Mutant landed strikes during Special Attacks gain +12% Attack rating

Omega Red, Rogue, Sunspot

My Metallic Antipathy – Wolverine, Mojo, Guillotine 2099, M.O.D.O.K.

Magneto: While fighting #Metal Champions, Special Attacks gain +15% Attack rating and cost 15% less Power.

Solo: Only affects this Champion and does not stack.

My Brotherhood – Juggernaut, Magik, Scarlet Witch, Sabretooth

Magneto: Knocking the opponent down has a 100% chance to inflict a 12 seconds Heal Block Debuff. [Magnet] Inflict a Heal Block Passive instead.

Solo: Only affects this Champion and does not stack.

My Contest Now – Ultron, Doctor Doom, Kingpin, King Groot

Magneto: While fighting #Hero Champions, Special Attacks gain +15% Attack rating and gain a Cruelty Buff lasting 14 seconds and increasing Critical Damage Rating by 800.

Solo: Only affects this Champion and does not stack.

My Hellfire Club – Archangel, Phoenix, Night Thrasher, Emma Frost

Magneto: Personal Armor Break and Bleed Debuffs gain +20% Duration.

Solo: Only affects this Champion and does not stack.

RECOMMENDED MASTERIES:  

  • Deep Wounds
    • Magneto has a ton of bleed damage in his new kit, make sure to max that out with Deep Wounds!
  • Double Edge
    • Magneto now has a massive 90% Reduction to incoming Bleed Damage making him an amazing candidate to rock Double Edge.
  • Coagulate
    • Magneto has already got 90% reduction to Bleed Damage in his base kit. Add an extra 10% to totally ignore any Bleed Damage!