WAR MACHINE has been updated in Marvel Contest of Champions! Learn more about his updates here:


James “Rhodey” Rhodes, decorated U.S. Air Force pilot and longtime ally of Tony Stark, combats evil and injustice as the armored War Machine. True to his codename, Rhodes’ armor delivers heavy metal power via its wrist-mounted machine guns and shoulder-mounted artillery cannon.

Base Stats & Abilities

HealthAttackPI (Max Signature)
(Rank 3, Level 45)

Character Class: Tech

Basic Abilities: Armor, Suppression, Rupture, Armor Break

WAR MACHINE’s Mechanics

War Machine is back with an all new arsenal of tools ready to fight! Brand new Pre-Fight abilities to juice up him or his other Tech Teammates will help you tackle some of the toughest challenges the Contest has to offer. When you’re using War Machine yourself, stack up Armor Breaks, get some Fury from your Special 3, and deal some great Damage over Time damage with War Machine’s Special 1. Make sure to refresh both the Armor Breaks and his Rupture Debuffs with War Machine’s Heavy Attack!


  • Teamwork!
    • War Machine’s Pre-fight abilities give him a new way to help buff his fellow Tech Attackers.
  • Power Control
    • War Machine has a sizable amount of Defensive Combat Power Rate down with his Special 1. Stack it to the max then refresh them with his Heavy Attack to keep the opponent’s power under control!


  • Debuff Shrug
    • Much of War Machine’s power stems from his ability to Stack Armor Breaks. Opponents that are Immune or can remove them will give him a much harder fight!
  • Physical Resistance
    • War Machine has got a good amount of damage in his Rupture Debuffs, however opponents with high Physical Resistance are going to greatly lower that damage!

The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion


Always Active

  • Start the fight with an indefinite Armor Up Buff increasing Armor Rating by 3575.68.

Persistent Charge – Max 5

  • War Machine begins each Quest with 2 Persistent Charges.
  • Charges can be spent in the pre-fight screen to activate one or more Armory Boosts (found below). Each Boost lasts 1 fight, doesn’t stack, and can be used by War Machine or other Tech Champions.
  • Winning a fight with War Machine grants 1 Charge(s) plus an additional 1 Charge(s) for each other #Hero Champion on his team.

Armory Boosts – Pre-Fight Ability

  • Tech Attackers gain +10% Attack Rating when an Armory Boost is active.
  • Support: Gain 2 Cleanse Charges. When champions with Cleanse are inflicted with a Debuff, it is immediately Purified and a Cleanse Charge is removed.
  • Fortify: Gain Energy Resistance equal to their Armor Rating.
  • Skirmish: Gain up to +276.12 Attack Rating based on current Armor Rating and their Debuffs excluding Stuns gain +20% Duration.

Dev Notes: War Machine’s Pre-Fight provides great utility for different spots around the Contest. I love using the Cleanse Charges in a matchup where I know there will be some Debuffs I need to get rid of ASAP!

Heavy Attack

  • Refreshes all personal Debuffs excluding Stuns on the opponent. Cooldown: 20 seconds.

Special Attacks

  • Advanced auto-targeting prevents the opponent from using Evade.

Special 1 – Blast Barrage

  • The minigun’s suppressing fire grants each shot a 100% chance to inflict a Suppression Debuff, reducing Combat Power Rate by 10% for 10 seconds. This effect applies on blocked hits. Max Stacks: 5.
  • For each Armor Break Debuff on the opponent, each shot has a 60% chance to inflict a Rupture Debuff, each dealing 1380.6 Physical Damage over 5.50 seconds.The chance to Rupture increases by 60% for each Armor Break Debuff on the opponent.
  • Each Suppression Debuff applied also removes 1 Prowess effect from the opponent.

Dev Notes: I normally try to pair this Special Attack with both the Fury from the Special 3, and the Debuff Refresh from his Heavy Attack to get as much damage as possible from the Special 1 Rupture Debuffs.

Special 2 – Shoulder Artillery

  • 100% chance to inflict an Armor Break Debuff, removing an Armor Up Buff and reducing Armor Rating by 3150 for 30 seconds. Max Stacks: 2.

Dev Notes: The Core of War Machine’s Kit. Most of his abilities will gain bonuses based on the number of Armor Breaks on the opponent. Make sure to stack as many as you can!

Special 3 – Heavy Ordnance

  • 100% chance to inflict a Stun Debuff lasting 3.50 seconds.
  • Gain a Fury Passive increasing Attack Rating by 1265.55 for 30 seconds. Each Armor break on the Opponent will grant War Machine an additional Fury Passive.

Dev Notes: It is possible for War Machine to deal TONS of damage when you’ve got a few Armor Breaks stacked up. You’ll be seeing some BIG yellow numbers after a well used Special 3.

Signature Ability – Empty the Clip

When Brought Below 15% Max Health

  • War Machine activates his Empty the Clip routine to do the following:
  • Gain 12 Fury Passives, each granting +366.88 Attack Rating. These effects are lost as War Machine lands attacks.
  • Gain 12 Regeneration Passives, each recovering 1257.12 Health over 15 seconds. These effects are lost as War Machine is struck.

Dev Notes: The Tried and True Empty the Clip. A fresh look to a classic ability.


Support Enhancement

  • Silver Surfer, Gamora, Heimdall

War Machine: Gain 2 additional Cleanse Charges.

Other Synergy Champions: +25% Buff Duration.

~Unique Synergy

Fortify Enhancement

  • Hulkbuster, Guardian, Civil Warrior

War Machine: Gain +25% Block Proficiency while Blocking Special Attacks.

Other Synergy Champions: +25% Armor Up Buff Duration, Potency and Ability Accuracy.

~Unique Synergy

Skirmish Enhancement

  • Falcon, Night Thrasher, Winter Soldier, Black Widow (Deadly Origin)

War Machine: Rupture Debuffs gain +25% Potency.

Other Synergy Champs: Shock and Incinerate Debuffs gain +15% Potency

~Unique Synergy


  • Black Widow (Classic), Black Panther (Civil War), Vision (Age Of Ultron)

All Champions: +5% Perfect Block Chance


  • Vision (Classic), Spider-Man (Stark), Spider-Man (Stealth)

All Champions: +5% Perfect Block Chance


  • Ant-Man, Winter Soldier, Captain America

All Champions: +155 Critical Rating.


  • Hawkeye, Captain America (IW), Falcon

All Champions: +155 Critical Rating.


  • Iron Man (Classic), Superior Iron Man, Hulk-Buster, Iron Man (IW)

All Champions: +130 Armor Rating.


  • Collar Tech
    • Reduce the Opponents Power even more when combined with the Suppression Debuffs on War Machine’s Special 1.
  • Despair
    • While he might not have it in his base kit, War Machine has a ton of Debuffs so Despair will help a ton in healing matchups.